A COMPARATIVE STUDY - ONLINE GAME ADDICTION & ACADEMIC PERFORMANCE AMONG ADOLESCENTS
dc.contributor.author | M, Maheshwari | |
dc.contributor.author | P, Aishwarya | |
dc.contributor.author | S, Devi Priya | |
dc.contributor.author | N, Suganthi | |
dc.date.accessioned | 2020-06-22T07:04:17Z | |
dc.date.available | 2020-06-22T07:04:17Z | |
dc.date.issued | 2019-12 | |
dc.description.abstract | The primary aim of this study was to investigate the correlation between game addiction and academic achievements. The secondary aim was to adapt a self-report to measure game addiction. Hundred and twenty high school and higher secondary students participated in this study. Quota sampling technique has been used. Data were collected questionnaire that include a brief explanation of the aim of the study. The purpose of this study was to explore the relationship between academic performance and online game addiction | en_US |
dc.identifier.issn | 2456-9348 | |
dc.identifier.uri | http://www.ijetrm.com/issues/files/Dec-2019-28-1577531032-19.pdf | |
dc.identifier.uri | https://dspace.psgrkcw.com/handle/123456789/352 | |
dc.language.iso | en | en_US |
dc.publisher | International Journal of Engineering Technology Research & Management | en_US |
dc.subject | Game addiction | en_US |
dc.subject | academic performance | en_US |
dc.subject | students | en_US |
dc.title | A COMPARATIVE STUDY - ONLINE GAME ADDICTION & ACADEMIC PERFORMANCE AMONG ADOLESCENTS | en_US |
dc.type | Article | en_US |
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